Agile Glossary

Team

What is Team?

A “team” in the Agile sense is a small group of people, assigned to the same project or effort, nearly all of them on a full-time basis. A small minority of team members may be part-time contributors or may have competing responsibilities.

The notion of a team entails shared accountability: good or bad, the outcomes should be attributed to the entire team rather than to any individual.

The team is expected to possess all of the necessary competencies, whether technical (programming, designing, testing) or business (domain knowledge, decision-making ability).

Roles and responsibilities do not matter as much as results: a developer may test, perform analysis or think about requirements; an analyst or domain expert can suggest ideas about implementation, and so on.

Common Pitfalls

  • the most elementary error is to equate “group” and “team”, to think that a team results automatically from having people work together
  • a team should have at least three people (two is a pair), and will generally not exceed ten or so
  • a single person may be a contributor to more than one “project” simultaneously, but it is highly unlikely that they will consider themselves as belonging to more than one “team” at the same time

Origins

  • 2004: Kent Beck proposes “Whole Team” as the new denomination for the practice previously known as “On Site Customer”

Academic Publications

Tuckman’s conceptual model (“norming, forming, storming, performing”) is probably the most often cited with respect to the dynamics of Agile teams.

However, several competing and more recent models exist. One study specifically concerned with software teams found suggestive empirical validation of their TWQ (Teamwork Quality) framework as a factor correlated with project outcomes; the TWQ construct is composed of Communication, Coordination, Balance of Member Contributions, Mutual Support, Effort and Cohesion.

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Additional Agile Glossary Terms

Class Responsibility Collaborator (CRC) Cards are an object oriented design technique teams can use to discuss what a class should know and do and what other classes it interacts with.
Three amigos refers to the primary perspectives to examine an increment of work before, during, and after development. Those perspectives are: Business - What problem are we trying to solve? Development - How might we build a solution to solve that problem? Testing - What about this, what could possibly happen?
A unit test is a short program fragment which exercises some narrow part of the product's source code and checks the results.
A unit test is a short program fragment which exercises some narrow part of the product's source code and checks the results.
The product owner is a role on a product development team responsible for managing the product backlog in order to achieve the desired outcome that a product development team seeks to accomplish.
An Agile team frequently releases its product into the hands of end users, listening to feedback, whether critical or appreciative.

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