Agile Glossary

Frequent Releases

What is Frequent Releases?

An Agile team frequently releases its product into the hands of end users, listening to feedback, whether critical or appreciative.

Precisely how frequent is desirable varies according to the technical and business aspects of the context, but in general one release every four to six iterations would be considered a maximum.

In favorable technical contexts, such as Web development, a more frequent rhythm of release can be achieved, such as every iteration. Some teams push this practice to its limit of continuous deployment.

Common Pitfalls

  • showing the latest version of the product to a project or product manager for “testing” is not sufficient; nor is turning a version over to a quality assurance team; a “release” in this sense should be at the least a beta version evaluated by representative users
  • in some cases (such as embedded software) it will not be possible to arrange for frequent release to “all” users; this should not be a pretext to give up on frequent release to “some” users (pilot sites, volunteer beta testers, etc.)

Expected Benefits

Setting up for frequent releases “from the early stages of the project” is a cornerstone of Agile’s risk reduction approach:

  • it mitigates the well-known planning failure mode of discovering delays very late
  • it validates the product’s fit to its market earlier
  • it provides earlier information about the quality and stability of the product
  • it allows for a quicker return on the economic investment into the product

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Additional Agile Glossary Terms

In the context of software development, build refers to the process that converts files and other assets under the developers' responsibility into a software product in its final or consumable form. The build is automated when these steps are repeatable, require no direct human intervention, and can be performed at any time with no information other than what is stored in the source code control repository.
Enterprise agility is the capacity to adapt at scale without losing coherence—to decide quickly, redirect resources deliberately, and keep strategy actionable under real-world pressure.
A Minimum Viable Product is the "version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort."
Refactoring consists of improving the internal structure of an existing program's source code, while preserving its external behavior.
The team has the use of a dedicated space for the duration of the project, set apart from other groups' activities.
Mock Objects (commonly used in the context of crafting automated unit tests) consist of instantiating a test-specific version of a software component.

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