AGILE RESOURCES

Agile Games

Instructions, techniques, and approaches for interactive games that provide fuel for invention and learning!

These Agile Games were originally published on Tasty Cupcakes, a community-run website founded by Michael McCullough and Don McGreal after they presented a series of games at Agile2008 in Toronto. The site’s tagline was “fuel for invention and learning.” After 15 years at TastyCupcakes.org, the content has found a new permanent home here at Agile Alliance. All content is licensed under a Creative Commons Attribution 4.0 International License.

This is a semi-self-paced retro designed to be done within 60-75 minutes. It uses the board from the board game Clue as a metaphor. This retro was designed for use […]
A mindfulness exercise that helps us to take the stance of not-knowing and to recognize how quickly we let ourselves be guided by our first impression. With this bias we often miss the chance to explore alternatives and thus leave even much better solutions uncovered.
Find a golden path to delivering maximum business value by benefiting from collaboration vs. getting stuck in dependencies. This new game will help your organization learn the dynamic and importance of dependency management in a fun and impactful way!
This game is designed to introduce the basics of Scrum by walking players through Scrum Events using the simple creation of a children’s comic book as the product. Here is […]
In these times of remote teams, it is always difficult to generate pleasant team dynamics. I have used this dynamic several times, it helps me to improve communication, cohesion, and […]
Introduction This exercise teaches the 10 Principles of Large Scale Scrum: It’s a great exercise as a warm-up activity for Introduction Training to Large Scale Scrum (LeSS) Preparation: Write on […]
Introduction Good workshop planning is key when facilitating workshops, training, and events. Often details of your workshop planning might be scattered across several mediums but this canvas brings it all […]
An online mashup of Ralf Kruse’s Kanban pizza and the penny flip game. The initial version was distributed to my network and I have seen at least one variation. This […]
This is a useful exercise to conduct in a classroom or together with your Scrum team. It creates alignment around the purpose of each event in Scrum and the roles […]
This card game simulates project management by having teams organize a deck into ordered suits, exploring efficiency through prioritization and limiting multitasking.
This is an exercise to help people understand why pair programming works; in particular why it produces better code. It has some usefulness for helping technical team members understand this, […]
Learning Goals Introduce Product Management skills, story splitting, and iterative product development in a simulation that we can all relate to–preparing a big holiday dinner. Holiday meals require lots of […]
This is a retrospective technique I learned from Esther Derby and Jerry Weinberg. I’ve extended it a bit differently into the analysis and deciding what to do portions as they […]
Background This is an idea I presented at the Retrospective Facilitator’s Gathering in May 2019. Newspaper articles tell stories based on facts. So this retrospective idea is to use this […]
In 1967, Melvin Conway introduced the idea that states “organizations which design systems… are constrained to produce designs which are copies of the communication structures of these organizations.” This has […]
Experience the power of letting go, how it feels like to trust and to focus on someone who is relying on you.
Great teams act interdependently to achieve product outcomes. That doesn’t happen by accident. It takes deliberate effort. By proactively determining how teams depend on each other, agreements can be made […]
"Pass on Perfection" is a collaborative game that combines "Yes And..." thinking and the Perfection Game concept to streamline ideas into a minimally viable set through structured discussion and consensus, developed to enhance team agreements and product development processes.
This game illustrates the importance of dealing with technical debt. Over the course of 10 sprints, a software development team will try to deliver as much software value as possible. […]
A short game demonstrating the negative impact of Work in Progress (WIP) through a team activity involving connecting dots to form stars, showing that reducing WIP increases efficiency and reduces delivery times.
Timing 20-30 minutes Materials 1-pack of sticky notes pens for each group of 3-5 people dry erase board, table, window, or wall to set up the maze Instructions Explain to […]
A Jenga-based game introduces agile development concepts effectively, fostering hands-on learning and understanding of agile methodologies through structured, interactive challenges.
The Scrum Gauntlet of Debt is a 30-40 minute interactive exercise highlighting the importance of refactoring in Agile development. Through a physical game, it demonstrates the risks of technical debt, emphasizing sustainable software development practices.
Timing Between 30 minutes and 45 minutes. Allow 5-10 minutes to debrief Materials Rory’s Story Cubes set Overview It’s a game with “story cubes” and a lot of insight for […]
Timing 15 – 30 minutes, depending on the ensuing discussion! Overview This is a game about setting expectations.  That can be setting expectations between a coach and a team, or […]
Guide teams to the desired level of communication with this fun and competitive game that can be played again and again.
This exercise was co-created as part of a collaboration day between Geoff Watts and Paul Goddard. Timing 60 minutes Materials A lot of Lego pieces (Optional) A Digital Camera and […]
The Project Manager’s Nightmare is a game intended to demonstrate the benefits of limiting Work in Progress (WiP). It also shows the madness of the situation that many Project Managers […]
Die Card Die – An Interruption Game is a card and dice game for teaching the impact of interruptions on iterations. This game was created as part of the “Agile […]

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