Agile Glossary

Timebox

What is Timebox?

A timebox is a previously agreed period of time during which a person or a team works steadily towards the completion of some goal. Rather than allow work to continue until the goal is reached, and evaluate the time taken, the timebox approach consists of stopping work when the time limit is reached and evaluating what was accomplished.

Timeboxes can be used at varying time scales. The “Pomodoro technique” organizes personal work around 25-minute timeboxes. In a completely different domain “speed dating” is known for its seven-minute timeboxes. Time scales ranging from one day to several months have been used.

The critical rule of timeboxed work is that work should stop at the end of the timebox, and review progress: has the goal been met, or partially met if it included multiple tasks?

Origins

Timeboxed iterations are a distinctive feature of the early Agile approaches, notably Scrum and Extreme Programming, but they have an earlier history:

  • 1988: the “timebox” is described as a cornerstone of Scott Schultz’s “Rapid Iterative Production Prototyping” approach in use at a Du Pont spin-off, Information Engineering Associates
  • 1991: the details of the “timebox” are described at length in one chapter of James Martin’s “Rapid Application Development”

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Additional Agile Glossary Terms

Continuous Integration is the practice of merging code changes into a shared repository several times a day in order to release a product version at any moment. This requires an integration procedure which is reproducible and automated.
An epic is a large user story that cannot be delivered as defined within a single iteration or is large enough that it can be split into smaller user stories.
An iteration is a timebox during which development takes place. The duration may vary from project to project and is usually fixed.
Mob Programming is a software development approach where the whole team works on the same thing, at the same time, in the same space, and at the same computer.
Scrum is a process framework used to manage product development and other knowledge work. Scrum is empirical in that it provides a means for teams to establish a hypothesis of how they think something works, try it out, reflect on the experience, and make the appropriate adjustments. That is, when the framework is used properly.
The Kanban Method is a means to design, manage, and improve flow systems for knowledge work. The method also allows organizations to start with their existing workflow and drive evolutionary change. They can do this by visualizing their flow of work, limit work in progress (WIP) and stop starting and start finishing.
Business agility is the ability of an organization to sense changes internally or externally and respond accordingly in order to deliver value to its customers.

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