Agile Glossary

Planning Poker

What is Planning Poker?

A playful approach to estimation, used by many Agile teams.

The team meets in presence of the customer or Product Owner. Around the table, each team member holds a set of playing cards, bearing numerical values appropriate for points estimation of a user story.

The Product Owner briefly states the intent and value of a story. Each member of the development team silently picks an estimate and readies the corresponding card, face down. When everyone has taken their pick, the cards are turned face up and the estimates are read aloud.

The two (or more) team members who gave the high and low estimates justify their reasoning. After a brief discussion, the team may seek convergence toward a consensus estimate by playing one or more further rounds.

Common Pitfalls

One pitfall of Planning Poker resides in making “convergence to consensus estimate” an obligation rather than a natural result of the conversation that follows a round of play. Doing so runs the risk of erasing useful information, i.e. the degree of uncertainty conveyed by a wide spread in the initial estimates.

Expected Benefits

  • using a structured, game-like format keeps things moving along and avoids the estimating meeting from getting bogged down in interminable discussions (this particular outcome was the original intent of the practice)
  • the meeting’s format offers an opportunity to leverage the knowledge of all team members, whereas, in a less structured meeting format, the more outgoing team members sometimes shut out the quiet ones
  • the conversation following the revealing of initial estimates is a great way to pool insights about the user story being discussed and surface implementation risks

Academic Publications

Exploratory studies by Nils Christian Haugen seem to confirm the value of the practices, which produces slightly better estimates than a single “expert’s”.

Origins

  • 1970s: Barry Boehm proposes “Wideband Delphi”, a forerunner of Planning Poker
  • 2002: the current form of Planning Poker is set out in an article by James Grenning
  • 2005: the Planning Poker technique is popularized in the Scrum community, as are a number of planning techniques, by Mike Cohn’s “Agile Estimating and Planning”

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Additional Agile Glossary Terms

An acceptance test is a formal description of the behavior of a software product, generally expressed as an example or a usage scenario. A number of different notations and approaches have been proposed for such examples or scenarios.
Test-driven development (TDD) is a style of programming where coding, testing, and design are tightly interwoven. Benefits include reduction in defect rates.
The team meets regularly to reflect on the most significant events that occurred since the previous such meeting, and identify opportunities for improvement.
A product backlog is a list of the new features, changes to existing features, bug fixes, infrastructure changes or other activities that a team may deliver in order to achieve a specific outcome.
An acceptance test is a formal description of the behavior of a software product, generally expressed as an example or a usage scenario. A number of different notations and approaches have been proposed for such examples or scenarios.
Test-driven development (TDD) is a style of programming where coding, testing, and design are tightly interwoven. Benefits include reduction in defect rates.
The team meets regularly to reflect on the most significant events that occurred since the previous such meeting, and identify opportunities for improvement.

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