AGILE GAMES

Sprint Simulation – Scrum Practice Game

AGILE GAMES

Sprint Simulation – Scrum Practice Game

A simple, interactive, and collaborative game to experience at a high level the ceremonies and common practices of Scrum through simulating a sprint.

This game has been used as one part of a longer session focused on learning about Scrum. Prior to playing this game, the team had read the Scrum Guide, been given an overview of Scrum methodology, and been exposed through various other activities to the Scrum roles and Scrum ceremonies. This game is used to experiment with how to put what they’ve learned into practice!

Timing: 30 – 45 minutes

Materials

A public Trello board with column headers pre-defined – “Backlog”, “Sprint Plan/ To-Do”, “In Progress”, “Done”

Note: You could instead use a wall to create a physical board in the room and the team can populate with sticky notes if all participants are in-person and if you prefer this approach to a digital board.

Instructions

  1. Have the team decide who will play each of the Scrum roles for the game – Product Owner, Scrum Master, Delivery Team, Stakeholder/s
  2. Backlog Refinement
    • The goal is for everyone to work together to quickly create a backlog
    • The facilitator asks – What are the potential user stories for someone who needs to get themselves ready for work in the morning?
    • These items get added as cards in the “Backlog” on the Trello
    • The team asked to size each item (S, M, L or Fibonacci) and add that to the card as well
  3. Sprint Planning
    • Identify the Sprint Goal: Work from home day
    • Have the team pull in the stories that would meet that sprint goal into their “Sprint Plan/ To-Do” on the Trello
  4. Sprint
    The team assigns themselves to items, acts out the items they assign to themselves (like charades), and moves the cards across the board
  5. Sprint Review
    • Product Owner shares an overview of what the team has completed to the Stakeholder/s
    • The team has the option to demo what they’ve done
  6. Sprint Retrospective
    The team, SM & PO all brainstorm a couple of things that went well & what they want to do differently next time
  7. Sprint Planning
    • Identify the Sprint 2 Goal: Go to the office for work & have an important presentation
    • Have the team pull in the stories that would meet that sprint goal into their “Sprint Plan/ To-Do” on the Trello
  8. Debrief

Learning Points

  1. Which parts were easy/ hard to remember from what we learned prior to the game?
  2. What came to you easily? What did you find difficult?
  3. How did the sprint goal help focus the team & impact what stories get pulled into the sprint?
  4. How will this relate to our day-to-day?
  5. What is something you’ll remember and apply in the future?

About Tasty Cupcakes

This content was originally published on Tasty Cupcakes, a community-run website founded by Michael McCullough and Don McGreal after they presented a series of games at Agile2008 in Toronto. The site’s tagline was “fuel for invention and learning.” After 15 years at TastyCupcakes.org, the content has found a new permanent home here at Agile Alliance.

The games, techniques, and approaches presented are here to use and explore. All we ask is that you tell others about us and give us some feedback on the games themselves. All of this work is licensed under a Creative Commons Attribution 4.0 International License.

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